Town: Odíhg Jipni̊fàf

Odíhg Jipni̊fàf

Odíhg Jipni̊fàf
Example Tauric architecture.
StatePicham Community
ProvenceSuamaga County
RegionVow Læbæ Brush
Founded1608
Community LeaderMayor Shelëi Goiē̼ā
Area4 km2 (1 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4100 m (13451 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population1066
Population Density266 people per km2 (1066 people per mi2)
Town AuraWild Magic
Naming
Native nameOdíhg Jipni̊fàf
Pronunciation/ʤip/ /ˈni̘fəf/
Direct Translation[shelter; shield] [shiny]
Translation[Not Yet Translated]

Odíhg Jipni̊fàf (/ʤip/ /ˈni̘fəf/ [shelter; shield] [shiny]) is a subtropical Town located in the Suamaga County of the Picham Community.

The name Odíhg Jipni̊fàf is derived from the Tauric language, as Odíhg Jipni̊fàf was founded by Doreen Pritchard, who was culturaly Tauric.

Climate

Odíhg Jipni̊fàf has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Odíhg Jipni̊fàf receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Odíhg Jipni̊fàf covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4100 m (13451 ft) above sea level.

Overview

Odíhg Jipni̊fàf was founded durring the early 17th century in early winter of the year 1608, by Doreen Pritchard. The establishment of Odíhg Jipni̊fàf was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Odíhg Jipni̊fàf's construction back out of the project. Doreen Pritchard pushed on reguardles, and Odíhg Jipni̊fàf was finished, but starts off as a terible place to live.

Odíhg Jipni̊fàf was built using the conventions of Tauric durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Odíhg Jipni̊fàf is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Odíhg Jipni̊fàf is buildings are arranged arrounded highly ordered system of spacious cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Astonishigly, the millitarily questionable fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Odíhg Jipni̊fàf has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Odíhg Jipni̊fàf long.

Civic Infrastructure

Odíhg Jipni̊fàf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Jipni̊fàf.

Odíhg Jipni̊fàf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Jipni̊fàf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Jipni̊fàf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Jipni̊fàf's public wards, blessings, and other arcane systems.

Odíhg Jipni̊fàf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Jipni̊fàf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Two or more groups of citizens within Odíhg Jipni̊fàf hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Odíhg Jipni̊fàf's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Odíhg Jipni̊fàf birds speak prophesy.

The Yothga near Odíhg Jipni̊fàf are known to be a mutant strain of the creature.

Odíhg Jipni̊fàf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Abjuration energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4295 m2
    • Cattle and Similar Creatures: 266
    • Poultry: 3198
    • Swine: 213
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 106

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

319 of Odíhg Jipni̊fàf's population work within a Foundational Occupation.

673 of Odíhg Jipni̊fàf's population do not work in a formal occupation, but do contribute to the local economy. 74 (7%) are noncontributers.

Points of Interest

POI

History

The the a tunic of Wild Magic, an a tunic imbued with potent amounts of Wild Magic energies was created near Odíhg J̼epàzàslèf by in time immemorial, reportedly some time during the early 2nd century.

History